3D Games, Volume 2: Animation and Advanced Real-time Rendering

 

3D Games, Volume 2: Animation and Advanced Real-time Rendering




3D Games, Volume 2: Animation and Advanced Real-time Rendering



OTHER ARTICLE



The second volume of the 3D games series concentrating on the areas of advanced real-time rendering and animation. The computer games industry continues to consume techniques from off-line graphics as more and more powerful hardware facilitates this. With the launch of GeForce3 and X-box there is a massive leap forward in the techniques that can be implemented in real-time. The theory behind these techniques is addressed in the book, integrated with practical implementations using the accompanying FLYD3 games engine.

Comments