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Showing posts from June, 2022

Fundamentals of Audiology for the Speech-Language Pathologist

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  Fundamentals of Audiology for the Speech-Language Pathologist Fundamentals of Audiology for the Speech-Language Pathologist OTHER ARTICLES Each new print copy includes Navigate 2 Advantage Access that unlocks a comprehensive and interactive eBook, animations, student practice activities and assessments, a full suite of instructor resources, and learning analytics reporting tools. Fundamentals of Audiology for the Speech-Language Pathologist, Second Edition is specifically written to provide the speech language pathologist with a knowledge base to work with individuals who are hard of hearing, deaf and diagnosed with (central) auditory processing disorder. Serving as a guide to the management of hearing loss, this unique resource presents basic audiological concepts in a clear, concise, easy to understand format, eliminating extensive technical jargon. This comprehensive text covers various types and degrees of hearing loss and the resulting auditory, speech, and language difficul...

Electronics and Instrumentation for Audiologists

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  Electronics and Instrumentation for Audiologists Electronics and Instrumentation for Audiologists OTHER ARTICLES This volume is the first electronics and instrumentation for audiology text and provides information on the variety of applications of electronics and audiology that are often omitted from science and engineering books. The book explains the operation of various instruments used in audiology applications, and it contains pertinent equations, numerical examples, and practice exercises. It also addresses fine details of electronics and instrumentation not often found in other texts, including the difficult concepts of electrical impedance and acoustic impedance. Additionally, it incorporates precise language and high quality drawings to explain electronic concepts clearly and accurately.This textbook is ideal for graduate-level courses on applications of modern electronics in both hearing aids and diagnostic instruments. It is an indispensable resource for students and r...

Children of Prenatal Substance Abuse (School-Age Children Series)

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  Children of Prenatal Substance Abuse (School-Age Children Series) Children of Prenatal Substance Abuse (School-Age Children Series) OTHER ARTICLES Children of Prenatal Substance Abuse presents practical and important information on working with children who were exposed to drugs prenatally. The author begins by defining what is meant by substance abuse and how it affects the entire family, not just the child, and then provides detailed information on the effects of cocaine and alcohol on developing children and adolescents. Intervention strategies are presented which are tailored to the specific needs of cocaine-exposed and/or alcohol-exposed children. Emphasis is placed on early intervention with the family as the most effective treatment model. Information on prevention and sources for educational material are also included.

Clinical Management of Speech Sound Disorders: A Case-Based Approach: A Case-Based Approach

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  Clinical Management of Speech Sound Disorders: A Case-Based Approach: A Case-Based Approach Clinical Management of Speech Sound Disorders: A Case-Based Approach: A Case-Based Approach OTHER ARTICLES Clinical Management of Speech Sound Disorders: A Case-Based Approach begins with a review of the application and significance of case-based or problem-cased learning in the field of speech-language pathology. This comprehensive resource is organized by intervention approach and includes helpful case studies and videos. Designed for the speech sound disorders course, Clinical Management of Speech Sound Disorders: A Case-Based Approach combines foundational knowledge, clinical theory and principles, evidence-based practice, and practical insight into clinical management strategies. Case-based learning serves as a cornerstone of this resource, facilitating critical thinking and problem solving in a clinical context through the use of clinical vignettes and applications. Accompanying vide...
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  Workbook for Reasoning Skills: Exercises for Functional Reasoning and Reading Comprehension, Second Edition, Revised and U... Workbook for Reasoning Skills: Exercises for Functional Reasoning and Reading Comprehension, Second Edition, Revised and U... OTHER ARTICLES Workbook for Reasoning Skills: Exercises for Functional Reasoning and Reading Comprehension is packed with exercises that emphasize real-world situations, problem solving, reasoning, and comprehension. Interesting and up-to-date exercises test cognitive flexibility and tap critical and creative thinking. Written for adolescents and adults with mild to moderate impairments, the exercises are easily adaptable for many populations and uses. The second edition of Workbook for Reasoning Skills, which now has a new subtitle, features many changes and improvements that will please those who regularly use Susan Howell Brubaker's series of workbooks and sourcebooks.This new edition retains the familiar yellow cover of the orig...

Adobe Photoshop CC Learn by Video: 2015 Release

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  Adobe Photoshop CC Learn by Video: 2015 Release Adobe Photoshop CC Learn by Video: 2015 Release OTHER ARTICLE This critically-acclaimed interactive training program from Adobe Press offers exceptional quality high-definition video to teach the fundamentals of Adobe Photoshop CC.Including more than 15 hours of video tutorials, the course comes complete with lesson files, assessment quizzes, and review materials. Experienced instructor Kelly McCathran presents a comprehensive introduction to Photoshop, including best practices as well as fundamental photography and image editing concepts. Beginning with an overview of the Photoshop interface, Kelly goes on to cover Photoshop's new and improved features such as Design Space (Preview), the new Perspective Warp tool, Noise panel, improvements to Content Aware Fill, and more.The video is wrapped in a unique interface that allows you to jump to any topic and also bookmark individual sections for later review. The unique Watch and Work m...

Storyboards: Motion in Art, Third Edition

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  Storyboards: Motion in Art, Third Edition Storyboards: Motion in Art, Third Edition OTHER ARTICLE Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication.Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to:* Develop and Improve your boards* Work with directors* Develop your resume and your portfolio* Market your talent* Create and improve a storyboard using computersPacked full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or adva...

Exploring the Bismarck (A Time Quest Book)

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  Exploring the Bismarck (A Time Quest Book) Exploring the Bismarck (A Time Quest Book) OTHER ARTICLE This award-winning bestseller from the authors of Exploring the Titanic combines the exciting story of one of history's great sea battles with the t hrilling undersea discovery of the wreck of a famous Nazi battleship. Features original paintings. archival photos, maps, and diagrams. Read Or Download Book >>  Exploring the Bismarck (A Time Quest Book)

Displays: Fundamentals & Applications, Second Edition

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  Displays: Fundamentals & Applications, Second Edition Displays: Fundamentals & Applications, Second Edition OTHER ARTICLE In the extensive fields of optics, holography and virtual reality, technology continues to evolve. Displays: Fundamentals and Applications, Second Edition addresses these updates and discusses how real-time computer graphics and vision enable the application and displays of graphical 2D and 3D content.This book explores in detail these technological developments, as well as the shifting techniques behind projection displays, projector-camera systems, stereoscopic and autostereoscopic displays. This new edition contains many updates and additions reflecting the changes in fast developing areas such as holography and near-eye displays for Augmented and Virtual reality applications.Perfect for the student looking to sharpen their developing skill or the master refining their technique, Rolf Hainich and Oliver Bimber help the reader understand the basics of op...

The Book of Alternative Photographic Processes

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  The Book of Alternative Photographic Processes The Book of Alternative Photographic Processes OTHER ARTICLE Written by internationally acclaimed artist and photographer Christopher James, THE BOOK OF ALTERNATIVE PHOTOGRAPHIC PROCESSES: 3rd Edition is the definitive text for students and professionals studying alternative photographic processes and the art of hand-made photographic image making. This innovative Third Edition brings the medium up to date with new and historic processes that are integrated with the latest contemporary innovations, adaptations, techniques, and art work. This 800 page edition is packed with more than 700 exquisite illustrations featuring historical examples as well as the art that is currently being made by professional alternative process, artists, teachers, and students of the genre. The third edition is the complete and comprehensive technical and aesthetic resource exploring and delving into every aspect of alternative photographic process photogr...

The Pyramid of Game Design

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  The Pyramid of Game Design The Pyramid of Game Design OTHER ARTICLE Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it.Harness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to learn what you need you learn quicklyUse analytics, paired with design skills and player ...

Deep Reinforcement Learning: Fundamentals, Research and Applications

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  Deep Reinforcement Learning: Fundamentals, Research and Applications Deep Reinforcement Learning: Fundamentals, Research and Applications OTHER ARTICLE Deep reinforcement learning (DRL) is the combination of reinforcement learning (RL) and deep learning. It has been able to solve a wide range of complex decision-making tasks that were previously out of reach for a machine, and famously contributed to the success of AlphaGo. Furthermore, it opens up numerous new applications in domains such as healthcare, robotics, smart grids and finance.Divided into three main parts, this book provides a comprehensive and self-contained introduction to DRL. The first part introduces the foundations of deep learning, reinforcement learning (RL) and widely used deep RL methods and discusses their implementation. The second part covers selected DRL research topics, which are useful for those wanting to specialize in DRL research. To help readers gain a deep understanding of DRL and quickly apply th...

New Perspectives Microsoft Office 365 & Access 2016: Intermediate

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  New Perspectives Microsoft Office 365 & Access 2016: Intermediate New Perspectives Microsoft Office 365 & Access 2016: Intermediate OTHER ARTICLE Develop the higher-level Microsoft Access 2016 skills you need to be successful in college and beyond with the emphasis on critical-thinking, problem-solving, and in-depth coverage found in NEW PERSPECTIVES MICROSOFT OFFICE 365 & ACCESS 2016: INTERMEDIATE. Updated with all-new case-based modules, this dynamic introduction applies the skills you are learning to real-world situations to ensure that you see the relevance of the concepts you are learning. New Productivity Apps visually introduce Microsoft OneNote, Sway, Office Mix and Edge with fun, hands-on activities. Companion Sways provide videos and step-by-step instructions to help you learn to use each app. NEW PERSPECTIVES MICROSOFT OFFICE 365 & ACCESS 2016: INTERMEDIATE clearly demonstrates the importance of the basic and more advanced skills you?re mastering while help...

Comp It Up: A Studio Skills Foundation

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  Comp It Up: A Studio Skills Foundation Comp It Up: A Studio Skills Foundation OTHER ARTICLE COMP IT UP is a one of kind practical and functional guide for readers learning to produce professional-level comprehensive mockups and portfolio presentations in graphic design. This text not only covers a wide range of materials and techniques needed to produce these mockups, but it also promotes creative inspiration with hundreds of images and examples. Also included are dozens of step by step visuals to help in learning how to work out more difficult techniques. Exploring both traditional print and new media applications, Comp It Up is adaptable to a variety of graphic design and advertising design applications. Using this text, readers will not only learn the skills they need to build comprehensive mockups, but they will also gain the knowledge and confidence needed to present them professionally. Read Or Download Book >>  Comp It Up: A Studio Skills Foundation

Designing User Experience: A guide to HCI, UX and interaction design

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  Designing User Experience: A guide to HCI, UX and interaction design Designing User Experience: A guide to HCI, UX and interaction design OTHER ARTICLE Designing User Experience presents a comprehensive introduction to the practical issue of creating interactive systems, services and products from a human-centred perspective. It develops the principles and methods of human-computer interaction (HCI) and Interaction Design (ID) to deal with the design of twenty-first-century computing and the demands for improved user experience (UX). It brings together the key theoretical foundations of human experiences when people interact with and through technologies. It explores UX in a wide variety of environments and contexts. Read Or Download Book >>  Designing User Experience: A guide to HCI, UX and interaction design

User Experience Management: Essential Skills for Leading Effective UX Teams

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  User Experience Management: Essential Skills for Leading Effective UX Teams User Experience Management: Essential Skills for Leading Effective UX Teams OTHER ARTICLE User Experience Management: Essential Skills for Leading Effective UX Teams deals with specific issues associated with managing diverse user experience (UX) skills, often in corporations with a largely engineering culture. Part memoir and part handbook, it explains what it means to lead a UX team and examines the management issues of hiring, inheriting, terminating, layoffs, interviewing and candidacy, and downsizing. The book offers guidance on building and creating a UX team, as well as equipping and focusing the team. It also considers ways of nurturing the team, from coaching and performance reviews to conflict management and creating work-life balance. Furthermore, it discusses the essential skills needed in leading an effective team and developing a communication plan. This book will be valuable to new managers...

Game Physics Engine Development

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  Game Physics Engine Development Game Physics Engine Development OTHER ARTICLE Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion.The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism.This is the only book in its category to take readers through the process of building a complete game-ready physics engine from scratch. The Cyclone game engine featured in the book was written specifically for this book and has been ut...

Visual Methodologies: An Introduction to the Interpretation of Visual Materials

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  Visual Methodologies: An Introduction to the Interpretation of Visual Materials Visual Methodologies: An Introduction to the Interpretation of Visual Materials OTHER ARTICLE Comprehensively revised and updated, this edition provides a critical introduction to the study and interpretation of visual culture. Read Or Download Book >>  Visual Methodologies: An Introduction to the Interpretation of Visual Materials

Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode (Make:)

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  Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode (Make:) Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode (Make:) OTHER ARTICLE Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode. Read Or Download Book >>  Getting Started with Processing.py: Making Interactive Graphics with Processing's Python Mode (Make:)

Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques

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  Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques OTHER ARTICLE A compilation of key chapters from the top Focal game art books available today - in the areas of Max, Maya, Photoshop, and ZBrush. The chapters provide the CG Artist with an excellent sampling of essential techniques that every 3D artist needs to create stunning game art.Game artists will be able to master the modeling, rendering, rigging, and texturing techniques they need - with advice from Focal's best and brightest authors. Artists can learn hundreds of tips, tricks and shortcuts in Max, Maya, Photoshop, ZBrush - all within the covers of one complete, inspiring reference. Read Or Download Book >>  Game Art Complete: All-in-One: Learn Maya, 3ds Max, ZBrush, and Photoshop Winning Techniques